Exploring the Use of Digital Game in Learning Listening Skills for the Eleventh Graders of Senior High School 1 Punggur
Abstract
This research aims to explore the use of digital games in learning English listening skills for grade XI students at Senior High School 1 Punggur. The main focus of this research is to identify the types of digital games used by students, their experiences in using digital games as learning media, as well as the contribution of digital games to students’ listening skills.This research used a qualitative method with a case study approach. Data were collected through semi-structured interviews, direct observation, and documentation, with participants as many as six grade XI students who have experience using digital games in English learning.The results showed that students played various digital games containing English elements like instructions, dialogue, and player interaction. The digital games also enrich vocabulary and help students get used to listening to conversations in various contexts and English accents. These games positively impacted four listening skills: ability to focus, general understanding, listening response, and accuracy of listening.. Thus, digital games have the potential to be an effective and fun learning media in improving students’ listening skills, especially when used wisely and in a balanced manner.